![]() I've thought of a few different ways of handling it. That was fun, but a pain in the ass, so I want to try some sort of compromise this time. How to handle cultures for different races? In Furry Fortress 3, I tried to give each race a unique culture with unique weapons and clothing. I might pick a dozen or so races based on people's favorites or overall balance. How extensive should I get with it? If no one cares about playing as an Amphisbaena or Enfield, then I wouldn't want to bother putting them in. How bonkers should these races get? Should dragons have dragon breath? Should gryphons have flight and super strength? Should unicorns even have hooves and horns? If they are playable, should balance be the main objective, or should each race have a unique play style? There are a lot of design questions that I wouldn't mind some help with. So there might be some races that are dwarven sized and some that are ogre sized, or there could be multiple sizes per race, whatever. Likewise, I can use this method to make something Ogre-like. So any race could have a dwarven body, elf, orc, raptor, ant, whatever. However, as you can see in the preview, I can use the rig to alter their body types. This is because for the 3D magic to work, all the races need to have the body type, and as far as I can tell, the only defining feature for Dwarves is their stature. You may have noticed by now that there are no Dwarves in the Acheron Series. So if we made a Carpenter outfit, we've got that done for all 34 races. ![]() If we did make DF sprites, one of the benefits of the Acheron Series models is that all the races have the same body structure and can easily share outfits.
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